Some art from Tsubasacon! The bottom three are commissions and the top one is a timed drawing from the prompt “dinosaur sword fights in space” courtesy of Michael Mayne’s art jam panel on Saturday!

Tsubasacon was great, as always. I’ve got a limited button supply left, that should be up on Storenvy in the coming days!

Today I am heading off to an artist alley atTsubasacon in Huntington, WV! B) So here’s the mascot, Mitsuki.

I made this to donate to the con but unfortunately I finished too late for it to be on anything official this year, but I will take any excuse to draw girls with flowy hair in jumpy poses, so not a loss. (y)

If you’re going to be anywhere near Huntington this weekend, head over to Tusbasacon and say hi! <3

TSUBASACON, I am no longer in you. B(

Our table was right next to Michael Mayne and it’s…..exceedingly weird to sit next to someone you know OF before you meet. |: Especially since he’s incredibly nice and easy to talk to. *__*

The con in general was great!!  My art was on the back of the program AND on the special guest badges! All the entertainment/bands/voice actors invited to the con were distinguished with my artwork. B) heheheh.

I may make a spoils post with links to all the cards I picked up later. Right now I’m really tired though so I think I’m crawling back into bed. yep

The first sticker for Tsubasacon has been cut!

can’t sleep, posts stuff that wouldn’t be as interesting in the day

edit: wehhh it’s too big well thsi is an animated process gif and you have to click “high res” to see it animate

cloudedart:

Recently confirmed AA acceptance for Tusbasacon in October, so I did some art of the mascot to contribute to the program guide! :’3

It’s been a while since I did something with gradient shading. I almost miss this kind of super clean, straightforward type of rendering.

almost, but not quite.

reblogs for evening people

Recently confirmed AA acceptance for Tusbasacon in October, so I did some art of the mascot to contribute to the program guide! :’3

It’s been a while since I did something with gradient shading. I almost miss this kind of super clean, straightforward type of rendering.

almost, but not quite.